{"product_id":"unity-from-zero-to-proficiency-proficient-a-step-by-step-guide-to-creating-your-first-3d-role-playing-game-paperback","title":"Unity from Zero to Proficiency (Proficient): A step-by-step guide to creating your first 3D Role-Playing Game - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003ePatrick Felicia\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFirst Edition, Published in September 2019\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eContent and structure of this book\u003c\/b\u003e\u003cbr\u003eIn this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. \u003cp\u003e\u003c\/p\u003eThe book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: \u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 1\u003c\/b\u003e gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 2\u003c\/b\u003e helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 3\u003c\/b\u003e explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 4\u003c\/b\u003e explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 5\u003c\/b\u003e shows you how to create a shop where the player can buy items that will then be added to the inventory.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 6\u003c\/b\u003e explains how you can create different types of animated and intelligent NPCs that will challenge the player.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 7 \u003c\/b\u003e explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 8 \u003c\/b\u003e explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his\/her skills (e.g., accuracy, power, etc.) \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 9 \u003c\/b\u003e shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eChapter 10 \u003c\/b\u003e combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss.\u003c\/li\u003e\n\u003c\/ul\u003eAfter reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code\/assets that you can employ in your own game, create an inventory for your characters and much more... \u003cp\u003e\u003c\/p\u003eIf you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: \u003cb\u003ebuy this book now!\u003c\/b\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 412\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.84 x 11 x 8.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 15, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44289345847398,"sku":"9781700125910","price":43.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/d1AzUUpnM1hVQmh3R3dlKzhHR0lTQT09.webp?v=1766746479","url":"https:\/\/infinitylightwa.com\/products\/unity-from-zero-to-proficiency-proficient-a-step-by-step-guide-to-creating-your-first-3d-role-playing-game-paperback","provider":"Infinity Light","version":"1.0","type":"link"}