{"product_id":"unity-from-zero-to-proficiency-foundations-a-step-by-step-guide-to-creating-your-first-game-paperback","title":"Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003ePatrick Felicia\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eUpdated for Unity 2022*\u003cbr\u003eAll chapters and assets now fully compatible with Unity 2022+ \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eGet Started with Game Programming Fast\u003cp\u003eGetting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eHow this book is different \u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eWith this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat this book offers \u003c\/b\u003e\u003cbr\u003eThis book includes all the features that will guarantee your success as an aspiring game developer: \u003cul\u003e\u003cli\u003eA book truly designed for beginners\u003c\/li\u003e\u003c\/ul\u003e\u003cp\u003eThis book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e- You will be kept motivated throughout the book\u003cbr\u003eThis book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. \u003cp\u003e\u003c\/p\u003e- You will never feel lost or overwhelmed\u003cbr\u003eYou will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. \u003cp\u003e\u003c\/p\u003e- You will learn by doing\u003cbr\u003eWith this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat you will learn \u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eAfter completing this book, you will be able to: \u003cul\u003e\n\u003cli\u003eFeel comfortable with Unity's core features.\u003c\/li\u003e\n\u003cli\u003eApply transformations (e.g., rotate, or scale).\u003c\/li\u003e\n\u003cli\u003eCreate a 3D Maze with lights, walls, and textures.\u003c\/li\u003e\n\u003cli\u003eCreate an island with trees, sandy beaches, mountains, and water.\u003c\/li\u003e\n\u003cli\u003eUse cameras and vehicles.\u003c\/li\u003e\n\u003cli\u003eCreate a 2D platform game (with no scripting).\u003c\/li\u003e\n\u003cli\u003eExport your games to the web.\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003eStill not sure? \u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eScroll to the top of this page and click on the book's cover to \"look inside\" this book to see the topics covered, learn more about Patrick's background and determine if reading \"Unity from Zero to Proficiency (Foundations)\" will be a worthwhile investment. \u003cp\u003e\u003c\/p\u003eIf you want to get started with Unity today, then \u003cb\u003ebuy this book now\u003c\/b\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 238\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 11 x 8.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 04, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44839324811366,"sku":"9781795806633","price":39.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/dGVKQkVWY3VBNDlwbmcrWkx1SVlRdz09.webp?v=1772495420","url":"https:\/\/infinitylightwa.com\/products\/unity-from-zero-to-proficiency-foundations-a-step-by-step-guide-to-creating-your-first-game-paperback","provider":"Infinity Light","version":"1.0","type":"link"}