{"product_id":"the-modern-vulkan-cookbook-a-practical-guide-to-3d-graphics-and-advanced-real-time-rendering-techniques-in-vulkan-paperback","title":"The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003ePreetish Kakkar\u003c\/b\u003e (Author), \u003cb\u003eMauricio Maurer\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDiscover essential real-time rendering techniques that can be extended or applied directly to existing or new rendering engines focusing only on Vulkan\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eExplore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API\u003c\/li\u003e\n\u003cli\u003eLearn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices\u003c\/li\u003e\n\u003cli\u003eImplement geometry projection, texturing, and lighting techniques\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eVulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality - mixed reality (MR), augmented reality (AR), virtual reality (VR) - and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.\u003c\/p\u003e\u003cp\u003eThe book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you'll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR\/VR\/MR. Moreover, you'll gain an understanding of how it can be debugged or measured for performance.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eSet up your environment for Vulkan development\u003c\/li\u003e\n\u003cli\u003eUnderstand how to draw graphics primitives using Vulkan\u003c\/li\u003e\n\u003cli\u003eUse state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering\u003c\/li\u003e\n\u003cli\u003eImplement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines\u003c\/li\u003e\n\u003cli\u003eCreate extended reality (AR\/VR\/MR) applications using OpenXR and Vulkan\u003c\/li\u003e\n\u003cli\u003eExplore debugging techniques for graphics applications that use Vulkan\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eThis book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eVulkan Core Concepts\u003c\/li\u003e\n\u003cli\u003eWorking with Modern Vulkan\u003c\/li\u003e\n\u003cli\u003eImplementing GPU-Driven Rendering\u003c\/li\u003e\n\u003cli\u003eExploring Techniques for Lighting, Shading, and Shadows\u003c\/li\u003e\n\u003cli\u003eDeciphering Order-Independent Transparency\u003c\/li\u003e\n\u003cli\u003eAnti-Aliasing Techniques\u003c\/li\u003e\n\u003cli\u003eRay Tracing and Hybrid Rendering\u003c\/li\u003e\n\u003cli\u003eExtended Reality with OpenXR\u003c\/li\u003e\n\u003cli\u003eDebugging and Performance Measurement Techniques\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 334\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 12, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44279141302374,"sku":"9781803239989","price":84.85,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/r4FgMA8YEd9781803239989.webp?v=1766511855","url":"https:\/\/infinitylightwa.com\/products\/the-modern-vulkan-cookbook-a-practical-guide-to-3d-graphics-and-advanced-real-time-rendering-techniques-in-vulkan-paperback","provider":"Infinity Light","version":"1.0","type":"link"}