{"product_id":"the-art-of-videogames-paperback","title":"The Art of Videogames - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGrant Tavinor\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003ci\u003eThe Art of Videogames\u003c\/i\u003e explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. \u003c\/p\u003e\u003cul\u003e \u003cli\u003ePresents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts\u003c\/li\u003e \u003cli\u003eExplores how philosophical theories developed to address traditional art works can also be applied to videogames\u003c\/li\u003e \u003cli\u003eWritten for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer\u003c\/li\u003e \u003cli\u003eDiscusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds\u003c\/li\u003e \u003cli\u003eArgues that videogames do indeed qualify as a new and exciting form of representational art\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eVideogames aren't just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the medium, \u003ci\u003eThe Art of Videogames\u003c\/i\u003e presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works - such as novels and film - can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art. \u003c\/p\u003e\u003cp\u003eBy situating videogames in the framework of analytic philosophy of the arts, \u003ci\u003eThe Art of Videogames\u003c\/i\u003e offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eGrant Tavinor\u003c\/b\u003e is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal \u003ci\u003ePhilosophy and Literature\u003c\/i\u003e and has been playing videogames for as long as he can remember.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 240\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 8.9 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 01, 2009\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44838611026022,"sku":"9781405187886","price":60.84,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/bU1ya09iVm1rRFEzSHVhODZ4WjlGQT09.webp?v=1772473831","url":"https:\/\/infinitylightwa.com\/products\/the-art-of-videogames-paperback","provider":"Infinity Light","version":"1.0","type":"link"}