{"product_id":"production-pipeline-fundamentals-for-film-and-game-paperback","title":"Production Pipeline Fundamentals for Film and Game - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRenee Dunlop\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eEvery production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. \u003c\/p\u003e\u003cp\u003eWalk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. \u003ci\u003eProduction Pipeline Fundamentals for Film and Games\u003c\/i\u003e will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eLearn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eExpand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eVisit the companion website for even further resources on the pipeline.\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eRenee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for AliasWavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 376\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.8 x 9.6 x 7.4 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 03, 2014\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45341028778086,"sku":"9780415812290","price":126.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/SnJuRmx2VlZFSXYzNnJPV1VEa3pudz09.webp?v=1774817377","url":"https:\/\/infinitylightwa.com\/products\/production-pipeline-fundamentals-for-film-and-game-paperback","provider":"Infinity Light","version":"1.0","type":"link"}