{"product_id":"photorealistic-materials-and-textures-in-blender-cycles-fourth-edition-create-impressive-production-ready-projects-using-one-of-the-most-powerful-r-paperback","title":"Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eArijan Belec\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMaster texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eUnderstand the underlying workings in Blender that allow the creation of materials and textures\u003c\/li\u003e\n\u003cli\u003eMasterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.\u003c\/p\u003e\u003cp\u003eThe book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eCreate realistic materials in Blender using material nodes\u003c\/li\u003e\n\u003cli\u003eUnderstand physically based rendering (PBR) materials to create high-quality textures\u003c\/li\u003e\n\u003cli\u003eComplete a 3D model design with materials by correctly mapping textures\u003c\/li\u003e\n\u003cli\u003eHarness Blender's texture painting features to create custom textures\u003c\/li\u003e\n\u003cli\u003eCreate realistic lighting and HDRI environments for your models\u003c\/li\u003e\n\u003cli\u003eControl, animate, and optimize the 3D camera to prepare your scenes\u003c\/li\u003e\n\u003cli\u003eRender your scenes into beautiful artwork\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eCreating Materials in Blender\u003c\/li\u003e\n\u003cli\u003eIntroducing Material Nodes\u003c\/li\u003e\n\u003cli\u003eMapping Images with Nodes\u003c\/li\u003e\n\u003cli\u003eAchieving Realism with Texture Maps\u003c\/li\u003e\n\u003cli\u003eGenerating Texture Maps with Cycles\u003c\/li\u003e\n\u003cli\u003eCreating Bumpy Surfaces with Displacement Maps\u003c\/li\u003e\n\u003cli\u003eUV-Unwrapping 3D Models for Texturing\u003c\/li\u003e\n\u003cli\u003eBaking Ambient Occlusion Maps\u003c\/li\u003e\n\u003cli\u003eIntroducing Texture Painting\u003c\/li\u003e\n\u003cli\u003eCreating Photorealistic Textures on a 3D Model\u003c\/li\u003e\n\u003cli\u003eLighting a Scene in Cycles\u003c\/li\u003e\n\u003cli\u003eCreating Photorealistic Environments with HDRIs\u003c\/li\u003e\n\u003cli\u003ePreparing the Camera for Rendering\u003c\/li\u003e\n\u003cli\u003eRendering with Cycles\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 394\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.81 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 03, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44283091386470,"sku":"9781805129639","price":84.85,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/IOi65cC2cz9781805129639.webp?v=1766579345","url":"https:\/\/infinitylightwa.com\/products\/photorealistic-materials-and-textures-in-blender-cycles-fourth-edition-create-impressive-production-ready-projects-using-one-of-the-most-powerful-r-paperback","provider":"Infinity Light","version":"1.0","type":"link"}