{"product_id":"opengl-4-shading-language-cookbook-third-edition-build-high-quality-real-time-3d-graphics-with-opengl-4-6-glsl-4-6-and-c-17-paperback","title":"OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Wolff\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eOver 70 recipes that cover advanced techniques for 3D programming such as Lighting, Shading, Textures, Particle Systems, and Image processing with OpenGL 4.6.\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExplore techniques for implementing shadows using shadow maps and shadow volumes\u003c\/li\u003e\n\u003cli\u003eLearn to use GLSL features such as compute, geometry, and tessellation shaders\u003c\/li\u003e\n\u003cli\u003eUse GLSL to create a wide variety of modern, realistic visual effects\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eOpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.\u003c\/p\u003e\u003cp\u003e \u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCompile, debug, and communicate with shader programs\u003c\/li\u003e\n\u003cli\u003eUse compute shaders for physics, animation, and general computing\u003c\/li\u003e\n\u003cli\u003eLearn about features such as shader storage buffer objects and image load\/store\u003c\/li\u003e\n\u003cli\u003eUtilize noise in shaders and learn how to use shaders in animations\u003c\/li\u003e\n\u003cli\u003eUse textures for various effects including cube maps for reflection or refraction\u003c\/li\u003e\n\u003cli\u003eUnderstand physically based reflection models and the SPIR-V Shader binary\u003c\/li\u003e\n\u003cli\u003eLearn how to create shadows using shadow maps or shadow volumes\u003c\/li\u003e\n\u003cli\u003eCreate particle systems that simulate smoke, fire, and other effects\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e﻿If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 472\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.95 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 28, 2018\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44289585479782,"sku":"9781789342253","price":83.36,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/aEp0TjFlT1BQVE1sUjBsaE5lNkdUUT09.webp?v=1766771499","url":"https:\/\/infinitylightwa.com\/products\/opengl-4-shading-language-cookbook-third-edition-build-high-quality-real-time-3d-graphics-with-opengl-4-6-glsl-4-6-and-c-17-paperback","provider":"Infinity Light","version":"1.0","type":"link"}