{"product_id":"multiplayer-game-development-with-unreal-engine-5-create-compelling-multiplayer-games-with-c-blueprints-and-unreal-engines-networking-features-paperback","title":"Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMarco Secchi\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDiscover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eDesign a captivating multiplayer game using networking techniques from this illustrated guide\u003c\/li\u003e\n\u003cli\u003eUnderstand how to use the Unreal Engine networking system with C++ and Blueprints\u003c\/li\u003e\n\u003cli\u003eCarefully plan and develop an online experience from start to finish\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.\u003c\/p\u003e\u003cp\u003eIn this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eGet to grips with the basics of multiplayer game development\u003c\/li\u003e\n\u003cli\u003eUnderstand the main elements of a networked level\u003c\/li\u003e\n\u003cli\u003eExplore Unreal multiplayer features such as replication, RPCs, relevancy, and roles\u003c\/li\u003e\n\u003cli\u003eDebug and optimize code for improved game performance\u003c\/li\u003e\n\u003cli\u003eDeploy the game on LAN or online platforms\u003c\/li\u003e\n\u003cli\u003eUse Epic Online Services to elevate the player experience\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eGetting Started with Multiplayer Game Development\u003c\/li\u003e\n\u003cli\u003eUnderstanding Networking Basics\u003c\/li\u003e\n\u003cli\u003eTesting the Multiplayer System with a Project Prototype\u003c\/li\u003e\n\u003cli\u003eSetting Up Your First Multiplayer Environment\u003c\/li\u003e\n\u003cli\u003eManaging Actors in a Multiplayer Environment\u003c\/li\u003e\n\u003cli\u003eReplicating Properties Over the Network\u003c\/li\u003e\n\u003cli\u003eUsing Remote Procedure Calls (RPCs)\u003c\/li\u003e\n\u003cli\u003eIntroducing AI into a Multiplayer Environment\u003c\/li\u003e\n\u003cli\u003eExtending AI Behaviors\u003c\/li\u003e\n\u003cli\u003eEnhancing the Player Experience\u003c\/li\u003e\n\u003cli\u003eDebugging a Multiplayer Game\u003c\/li\u003e\n\u003cli\u003eManaging Multiplayer Sessions\u003c\/li\u003e\n\u003cli\u003eHandling Data During a Session\u003c\/li\u003e\n\u003cli\u003eDeploying Multiplayer Games\u003c\/li\u003e\n\u003cli\u003eAdding Epic Online Services (EOS)\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 394\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.81 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 06, 2023\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44289395064934,"sku":"9781803232874","price":77.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/81A14_OQuw9781803232874.webp?v=1766748594","url":"https:\/\/infinitylightwa.com\/products\/multiplayer-game-development-with-unreal-engine-5-create-compelling-multiplayer-games-with-c-blueprints-and-unreal-engines-networking-features-paperback","provider":"Infinity Light","version":"1.0","type":"link"}