{"product_id":"maxon-cinema-4d-r20-a-detailed-guide-to-modeling-texturing-lighting-rendering-and-animation-paperback","title":"MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003ePradeep Mamgain\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eDescription\u003c\/p\u003e\u003cp\u003eThe \u003cb\u003eMAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation\u003c\/b\u003e book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.\u003c\/p\u003e\u003cp\u003eUsing a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D.\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eCovers Cinema 4D's updated user interface, navigation, tools, functions, and commands.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCovers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features.\u003c\/li\u003e\n\u003cli\u003eCovers polygon, subdivision, spline, and volumetric modeling techniques.\u003c\/li\u003e\n\u003cli\u003eExplains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers. \u003c\/li\u003e\n\u003cli\u003eExplains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation.\u003c\/li\u003e\n\u003cli\u003eExplains the depth-of-field and motion blur effects.\u003c\/li\u003e\n\u003cli\u003eCovers Cinema 4D lights.\u003c\/li\u003e\n\u003cli\u003eCovers the product visualization and interior rendering techniques.\u003c\/li\u003e\n\u003cli\u003eCovers UV mapping.\u003c\/li\u003e\n\u003cli\u003eExplains the process of creating various materials. \u003c\/li\u003e\n\u003cli\u003eCovers the Node Editor and nodes in detail.\u003c\/li\u003e\n\u003cli\u003eFeatures 85 hands-on exercises - complete with before and after files.\u003c\/li\u003e\n\u003cli\u003eFeatures 26 practice activities to test the knowledge gained.\u003c\/li\u003e\n\u003cli\u003eAdditional guidance is provided in the form of tips, notes, and cautions.\u003c\/li\u003e\n\u003cli\u003eImportant terms are in bold face so that you never miss them.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What just happened?\" heading explains the working of the instructions.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What next?\" heading tells you about the procedure you will follow after completing a step(s).\u003c\/li\u003e\n\u003cli\u003eIncludes an ePub file that contains the color images of the screenshots\/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.\u003c\/li\u003e\n\u003cli\u003eTech support from the author.\u003c\/li\u003e\n\u003cli\u003eAccess to each exercise's initial and final states along with the resources used in hands-on exercises.\u003c\/li\u003e\n\u003cli\u003eQuiz to assess the knowledge.\u003c\/li\u003e\n\u003c\/ul\u003eBrief Table of Contents\u003cp\u003eThis book is divided into following units: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnit CM1: Introduction to Cinema 4D R20\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CM2: Tools of the Trade\u003c\/li\u003e\n\u003cli\u003eUnit CM3: Spline Modeling\u003c\/li\u003e\n\u003cli\u003eUnit CM4: Polygon Modeling\u003c\/li\u003e\n\u003cli\u003eUnit CMP: Practice Activities  Modeling]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CV1: Volumes - I\u003c\/li\u003e\n\u003cli\u003eUnit CV2: Volumes - II\u003c\/li\u003e\n\u003cli\u003eUnit CVP: Practice Activities  Volumes]\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CR1: Standard Renderer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CR2: Other Renderers\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CR3: Lighting\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnit CT1: Introdu\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 594\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.2 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 06, 2019\u003c\/div\u003e\n            \u003c\/li\u003e\n\u003c\/ul\u003e","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44845150535782,"sku":"9781092900355","price":58.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/IDdzSfnsYf9781092900355.webp?v=1772658027","url":"https:\/\/infinitylightwa.com\/products\/maxon-cinema-4d-r20-a-detailed-guide-to-modeling-texturing-lighting-rendering-and-animation-paperback","provider":"Infinity Light","version":"1.0","type":"link"}