{"product_id":"learning-gdscript-by-developing-a-game-with-godot-4-a-fun-introduction-to-programming-in-gdscript-2-0-and-game-development-using-the-godot-engine-paperback","title":"Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSander Vanhove\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLearn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eLearn the fundamentals of programming as you write GDScript 2.0\u003c\/li\u003e\n\u003cli\u003eExplore the world of GDScript 2.0 with this comprehensive introduction to the language\u003c\/li\u003e\n\u003cli\u003eWork with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.\u003c\/p\u003e\u003cp\u003eWhether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you'll cover everything from data to logic, while familiarizing yourself with Godot's built-in tools such as the physics engine, navigation, and cameras. As you progress, you'll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you'll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness\u003c\/li\u003e\n\u003cli\u003eHarness Godot 4's integrated physics engine to control and manipulate in-game objects\u003c\/li\u003e\n\u003cli\u003eDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assets\u003c\/li\u003e\n\u003cli\u003eMaster the art of processing input from various sources for enhanced interactivity\u003c\/li\u003e\n\u003cli\u003eExtend the reach of your game by learning how to export it to multiple platforms\u003c\/li\u003e\n\u003cli\u003eIncorporate simple multiplayer functionality for a dynamic gaming experience\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you're new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eSetting Up the Environment\u003c\/li\u003e\n\u003cli\u003eGetting Familiar with Variables and Control Flow\u003c\/li\u003e\n\u003cli\u003eGrouping Information in Arrays, Loops, and Dictionaries\u003c\/li\u003e\n\u003cli\u003eBringing Structure with Methods and Classes\u003c\/li\u003e\n\u003cli\u003eHow and Why to Keep Your Code Clean\u003c\/li\u003e\n\u003cli\u003eCreating a World of Your Own in Godot\u003c\/li\u003e\n\u003cli\u003eMaking the Character Move\u003c\/li\u003e\n\u003cli\u003eSplitting and Reusing Scenes\u003c\/li\u003e\n\u003cli\u003eCameras, Collisions, and Collectibles\u003c\/li\u003e\n\u003cli\u003eCreating Menus, Making Enemies, and Using Autoloads\u003c\/li\u003e\n\u003cli\u003ePlaying Together with Multiplayer\u003c\/li\u003e\n\u003cli\u003eExporting to Multiple Platforms\u003c\/li\u003e\n\u003cli\u003eOOP Continued and Advanced Topics\u003c\/li\u003e\n\u003cli\u003eAdvanced Programming Patterns\u003c\/li\u003e\n\u003cli\u003eUsing the File System\u003c\/li\u003e\n\u003cli\u003eWhat Next?\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 378\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.78 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 17, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44288064159846,"sku":"9781804616987","price":74.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/gtAIMSmGSd9781804616987.webp?v=1766676556","url":"https:\/\/infinitylightwa.com\/products\/learning-gdscript-by-developing-a-game-with-godot-4-a-fun-introduction-to-programming-in-gdscript-2-0-and-game-development-using-the-godot-engine-paperback","provider":"Infinity Light","version":"1.0","type":"link"}