{"product_id":"learning-c-by-developing-games-with-unity-seventh-edition-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-2023-from-the-ground-u-paperback","title":"Learning C# by Developing Games with Unity - Seventh Edition: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground u - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eHarrison Ferrone\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLearn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eIncludes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers\/C# programmers and Harrison Ferrone.\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eDevelop a strong foundation of programming concepts and the C# language\u003c\/li\u003e\n\u003cli\u003eBecome confident with Unity fundamentals and features in line with Unity 2023\u003c\/li\u003e\n\u003cli\u003eBuild a playable game prototype in Unity-a working first-person shooter game prototype\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!\u003c\/p\u003e\u003cp\u003eHarrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.\u003c\/p\u003e\u003cp\u003eThis book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.\u003c\/p\u003e\u003cp\u003eYou will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. \u003c\/p\u003e\u003cp\u003eNote: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. \u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eUnderstanding programming fundamentals by breaking them down into their basic parts\u003c\/li\u003e\n\u003cli\u003eComprehensive explanations with sample codes of object-oriented programming and how it applies to C#\u003c\/li\u003e\n\u003cli\u003eFollow simple steps and examples to create and implement C# scripts in Unity\u003c\/li\u003e\n\u003cli\u003eDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensions\u003c\/li\u003e\n\u003cli\u003eGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation\u003c\/li\u003e\n\u003cli\u003eCreate basic game mechanics such as player controllers and shooting projectiles using C#\u003c\/li\u003e\n\u003cli\u003eBecome familiar with stacks, queues, exceptions, error handling, and other core C# concepts\u003c\/li\u003e\n\u003cli\u003eLearn how to handle text, XML, and JSON data to save and load your game data\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eGetting to Know Your Environment\u003c\/li\u003e\n\u003cli\u003eThe Building Blocks of Programming\u003c\/li\u003e\n\u003cli\u003eDiving into Variables, Types, and Methods\u003c\/li\u003e\n\u003cli\u003eControl Flow and Collection Types\u003c\/li\u003e\n\u003cli\u003eWorking with Classes, Structs, and OOP\u003c\/li\u003e\n\u003cli\u003eGetting Your Hands Dirty with Unity\u003c\/li\u003e\n\u003cli\u003eMovement, Camera Controls, and Collisions\u003c\/li\u003e\n\u003cli\u003eScripting Game Mechanics\u003c\/li\u003e\n\u003cli\u003eBasic AI and Enemy Behavior\u003c\/li\u003e\n\u003cli\u003eRevisiting Types, Methods, and Classes\u003c\/li\u003e\n\u003cli\u003eSpecialized Collection Types and LINQ\u003c\/li\u003e\n\u003cli\u003eSaving, Loading, and Serializing Data\u003c\/li\u003e\n\u003cli\u003eExploring Generics, Delegates, and Beyond\u003c\/li\u003e\n\u003cli\u003eThe Journey Continues\u003c\/li\u003e\n\u003c\/ol\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 466\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.94 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 29, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44838550241382,"sku":"9781837636877","price":96.84,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/Zno2VjFFNWxZMWpFYlV0aGliOWhDdz09.webp?v=1772470230","url":"https:\/\/infinitylightwa.com\/products\/learning-c-by-developing-games-with-unity-seventh-edition-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-2023-from-the-ground-u-paperback","provider":"Infinity Light","version":"1.0","type":"link"}