{"product_id":"invisible-digital-what-animation-and-games-tell-us-about-software-and-digital-culture-paperback","title":"Invisible Digital: What Animation and Games Tell Us about Software and Digital Culture - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAylish Wood\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eInvisible Digital \u003c\/i\u003ehelps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of \u003ci\u003eInvisible Digital\u003c\/i\u003e are the animated feature \u003ci\u003eMoana \u003c\/i\u003e(2016) and the computer games \u003ci\u003eNo Man's Sky\u003c\/i\u003e (2016) and \u003ci\u003eEverything \u003c\/i\u003e(2017). All three were created using procedural techniques: simulation software for \u003ci\u003eMoana\u003c\/i\u003e, and procedural content generation for \u003ci\u003eNo Man's Sky a\u003c\/i\u003end \u003ci\u003eEverything\u003c\/i\u003e. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eThe approach of\u003ci\u003e Invisible Digital\u003c\/i\u003e is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eAylish Wood\u003c\/b\u003e is Professor of Animation and Film Studies in the School of Arts at the University of Kent, UK. She has published in a range of journals (including \u003ci\u003eScreen, Animation: An Interdisciplinary Journal, Journal of Film and Video, Convergence, Games and Culture)\u003c\/i\u003e and the author of\u003ci\u003e Software, Animation and the Moving Image\u003c\/i\u003e (2014), \u003ci\u003e Digital Encounters \u003c\/i\u003e(2007) and \u003ci\u003eTechnoscience in Contemporary American Films\u003c\/i\u003e (2002).\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 200\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.42 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 21, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45686969499750,"sku":"9781501390876","price":81.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/lEQBqZjbpg9781501390876.webp?v=1780451429","url":"https:\/\/infinitylightwa.com\/products\/invisible-digital-what-animation-and-games-tell-us-about-software-and-digital-culture-paperback","provider":"Infinity Light","version":"1.0","type":"link"}