{"product_id":"game-ai-pro-360-guide-to-architecture-paperback","title":"Game AI Pro 360: Guide to Architecture - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSteve Rabin\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eSteve Rabin's \u003cb\u003e\u003ci\u003eGame AI Pro 360: Guide to Architecture\u003c\/i\u003e\u003c\/b\u003e gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as \u003ci\u003eFinal Fantasy XV\u003c\/i\u003e, the \u003ci\u003eCall of Duty\u003c\/i\u003e series and the \u003ci\u003eGuild War \u003c\/i\u003eseries. \u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003eKey Features\u003c\/p\u003e \u003cul\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eProvides real-life case studies of game AI in published commercial games \u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eMaterial by top developers and researchers in Game AI \u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eDownloadable demos and\/or source code available online\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eSteve Rabin\u003c\/strong\u003e has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder\/manager of the AI Game Programmers Guild.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 382\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 23, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":45335411097702,"sku":"9780367151041","price":108.07,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/QXJnVFduZ1BJdThoZmZtT1VIU1o5QT09.webp?v=1774565420","url":"https:\/\/infinitylightwa.com\/products\/game-ai-pro-360-guide-to-architecture-paperback","provider":"Infinity Light","version":"1.0","type":"link"}