{"product_id":"character-development-and-storytelling-for-games-paperback","title":"Character Development and Storytelling for Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eLee Sheldon\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis is the third edition of \u003ci\u003eCharacter Development and Storytelling for Games\u003c\/i\u003e, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.\u003c\/p\u003e \u003cp\u003eBut this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.\u003c\/p\u003e \u003cp\u003eSheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLee Sheldon \u003c\/strong\u003ebegan his writing career in television as a writer-producer, eventually writing over 200 shows ranging from \u003ci\u003eCharlie's Angels \u003c\/i\u003e(writer) to \u003ci\u003eEdge of Night \u003c\/i\u003e(head writer) to \u003ci\u003eStar Trek: The Next Generation \u003c\/i\u003e(writer-producer). Having written and designed over 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration in North America at Worcester Polytechnic Institute.\u003c\/p\u003e\u003cp\u003eThe second edition of his book, \u003ci\u003eThe Multiplayer Classroom: Designing Coursework as a Game\u003c\/i\u003e, was published by CRC Press in March 2020. The second edition continues the story of multiplayer classrooms from elementary schools to post-secondary classrooms, designed and taught by Lee and 16 other educators.\u003c\/p\u003e\u003cp\u003eA companion book, \u003ci\u003eThe Multiplayer Classroom: Game Plans\u003c\/i\u003e, was published by CRC Press in March 2021. Complete with design documents and associated production materials, the book covers in detail four multiplayer classroom projects, funded by grants or institutions and played in the real world in real time to teach and entertain. They were collaborations between Lee, as writer\/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, student, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet.\u003c\/p\u003e\u003cp\u003eThis third edition of Lee's book, \u003ci\u003eCharacter Development and Storytelling for Games\u003c\/i\u003e, is a standard text in the field. He is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning \u003ci\u003eThe Lion's Song\u003c\/i\u003e, is currently on Steam. Recently he was a consultant on an \"escape room in a box,\" funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently narrative designer on a new game for Microids in France.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 406\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.87 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 18, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44289402175590,"sku":"9780367248987","price":119.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/b3NrMFQrODNxckxFNkRXanpaUkgxQT09.webp?v=1766749765","url":"https:\/\/infinitylightwa.com\/products\/character-development-and-storytelling-for-games-paperback","provider":"Infinity Light","version":"1.0","type":"link"}