{"product_id":"beginning-c-game-programming-second-edition-learn-to-program-with-c-by-building-fun-games-paperback","title":"Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJohn Horton\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGet to grips with programming techniques and game development using C++ libraries and Visual Studio 2019\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eLearn game development and C++ with a fun, example-driven approach\u003c\/li\u003e\n\u003cli\u003eBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders\u003c\/li\u003e\n\u003cli\u003eDiscover tips to expand your finished games by thinking critically, technically, and creatively\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eBy the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eSet up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML\u003c\/li\u003e\n\u003cli\u003eExplore C++ OOP by building a Pong game\u003c\/li\u003e\n\u003cli\u003eUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound\u003c\/li\u003e\n\u003cli\u003eUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns\u003c\/li\u003e\n\u003cli\u003eAdd advanced features to your game using pointers, references, and the STL\u003c\/li\u003e\n\u003cli\u003eScale and reuse your game code by learning modern game programming design patterns\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 746\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.49 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 27, 2019\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":44279133012070,"sku":"9781838648572","price":101.33,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0599\/7255\/0758\/files\/akYrY0RwRSs4K2I3bkk4dlJwWDNIUT09.webp?v=1766511013","url":"https:\/\/infinitylightwa.com\/products\/beginning-c-game-programming-second-edition-learn-to-program-with-c-by-building-fun-games-paperback","provider":"Infinity Light","version":"1.0","type":"link"}